Recently divorced wizard faces off against waves of foes charmed by his witch of an ex-wife.

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Good first game, but however the difficulty increases too quickly to resolve that we would have to lower the price of the charms a little and increase it gradually over time, Also, add shadows, it helps to anchor the characters in the universe, Adds also variety in the enemies simply change the clothing color of 2 3 of them, and also animate the hearts in their eyes. Simply grow, then rake the hearts. (Also you forgot to enter the size of your game window in edit game Then integration option)

Do you mean I didn't enter the size in itch.io or within Godot, for some reason when my friends try to play on a laptop the window is bigger than the game and I haven't figured out how to fix it. Thanks for the feedback though.

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Is anyone who tried playing this having an issue where the game doesn't fill the window?

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Well done! Laughed too hard just by reading the description and title!

My first game (made in 3 days for 3 day game jam), any advice or criticism is very appreciated.